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LibreOffice is a free and powerful office suite, and a successor to OpenOffice.org (commonly known as OpenOffice).

Its clean interface and feature-rich tools help you unleash your creativity and enhance your productivity.

OpenOffice Evolution

LibreOffice 6: "The best office suite gets even better" – ZDNet

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LibreOffice is one of the friendliest and fastest-growing projects in the free and open source software world.

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LibreOffice is about more than software. It’s about people, culture, creation, sharing and collaboration.

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LibreOffice is Free and Open Source Software. Development is open to new talent and new ideas, and our software is tested and used daily by a large and devoted user community.

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Announcement of LibreOffice 6.4.5

Berlin, July 2, 2020 – The Document Foundation announces the availability of LibreOffice 6.4.5, the 5th minor release of the LibreOffice 6.4 family, targeted at technology enthusiasts and power users. LibreOffice 6.4.5 includes over 100 bug fixes and improvements to document compatibility and interoperability with software from other vendors. LibreOffice 6.4.5 is optimized for use […]

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LibreOffice 7.0 RC1 Bug Hunting Session

LibreOffice 7.0 is being developed by our worldwide community, and is due to be released in early August 2020 – see the release notes describing the new features here. In order to find, report and triage bugs, the LibreOffice QA team is organizing the second Bug Hunting Session for LibreOffice 7.0 on Monday July 6, […]

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Announcement of LibreOffice 6.4.5

Berlin, July 2, 2020 – The Document Foundation announces the availability of LibreOffice 6.4.5, the 5th minor release of the LibreOffice 6.4 family, targeted at technology enthusiasts and power users. LibreOffice 6.4.5 includes over 100 bug fixes and improvements to document compatibility and interoperability with software from other vendors. LibreOffice 6.4.5 is optimized for use […]

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Simulated Animation Effects Week#4

After getting simulated animation effects somewhat a presentable state in week 3 on my experimental branch, this week my goal was to make them saveable. Since I wanted them to be saveable on SMIL hierarchies, like the rest of the animations, I’ve started by creating new xml tokens that’ll be used and named them “motion-simulated” […]

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